Custom Set: Flavor

Previously we laid out some mechanics that fit into wedge themes, and now comes the worldbuilding of it all.

The deserts and graveyard themes suggest a wasteland setting, but the artifact/Artificer themes and Manufacture mechanic suggest a strangely high tech level. How can we combine them?

Here's my take: a once-great land had a horrific catastrophe decades ago, with two remaining power centers dominating the wasteland. The Citadel of Artifex Academia (URW) preserves and teaches all things mechanical. Their original mandate, to rebuild and uplift the world, has slid into an obsessively inward focus as they sneer at the ignorant outsiders.

Their main rival is the Weaver Circle (RWB), who seeks to bind the world in stringent laws and mercilessly punish rulebreakers. They only control disparate zones outside of their main stronghold, but they are often welcomed as a relief from bandits.

The other wedges are much less organized – maybe they're more like geographical regions rather than formal factions.

Potions (GUR) – Marshy mangrove forests and geothermal craters with communities of brewers. Maybe it's for combat strength, religious ritual, recreation, or all at once.

Deserts (WBG) – A vast plain of exiles and hermits with some very strange metaphysics. They respect and revere the desert, while being acutely aware that it is murderously indifferent to them.

Reclaim/Self-Mill (BGU) – A malarial fen with a maze of covert supply lines. Anything can be traded for anything, but you might not like the exchange rate. People caught running scams are often banished to the desert, or turned over to a Weaver officer.

#MTG #Hypothetical #Kharkassakh